Table of Contents >> Show >> Hide
- What This Tier List Is (and Isn’t)
- How We Ranked Characters
- At-a-Glance: The “Build-First” Shortlist
- Main DPS Tier List (Version 6.3 / Luna IV)
- Sub-DPS Tier List (Off-Field Damage & Application)
- Support Tier List (Buffs, Debuffs, Sustain, and “Team Glue”)
- Special Spotlight: The Luna IV “Lunar Reaction” Era
- Best 4-Star Characters (Because Your Wallet Deserves a Holiday)
- Example Teams (Practical, Not Fantasy-Land)
- Who Should You Pull Right Now? (February 2026 Snapshot)
- How to Use This Tier List Without Driving Yourself Bananas
- Player Experiences: What Tier Lists Feel Like in Real Gameplay (Extra )
Tier lists in Genshin Impact are a little like weather apps: extremely useful, mildly chaotic,
and still not legally responsible for what happens when you walk outside wearing flip-flops in a thunderstorm.
This guide ranks the best characters for Version 6.3 (Luna IV) as of February 2026especially for
endgame content where performance actually gets stress-tested.
One promise before we begin: this is not a “your favorite is trash” manifesto. Genshin is a PvE game, and you
can clear an absurd amount of content with off-meta teams if you build smart. This tier list is here for when you
want answers like: Who gives the most value per resin? Who makes Spiral Abyss feel less like a
tax audit? Who fits into a dozen teams without needing a 47-slide PowerPoint?
What This Tier List Is (and Isn’t)
It is:
- Meta-focused (Abyss, boss-style fights, and other difficult combat modes).
- Role-based (Main DPS, Sub-DPS, Support), because “best” depends on what the team needs.
- Practical, prioritizing flexibility, ease of use, and account valuenot just peak damage in a perfect vacuum.
It isn’t:
- A rule that bans you from playing who you like.
- A judgment of story, design, personality, or “vibes.” (Vibes are SSS-tier and cannot be nerfed.)
- A substitute for team-building. A character’s power changes dramatically based on teammates, weapons, and artifacts.
Most tier lists (including the sources this article synthesizes) rank based on criteria like strength,
ease of use, and flexibility, often split by on-field vs off-field value. That’s
exactly the lens we’ll use here.
How We Ranked Characters
Here’s the simple framework:
- Main DPS: Characters who spend the most time on-field and are the primary damage engine.
- Sub-DPS: Off-field damage dealers and elemental appliers who keep the team’s damage flowing.
- Support: Buffers, debuffers, sustain (healing/shielding), crowd control, and enablers who make teams “click.”
We also give extra “account value” points to characters who:
- Fit into many archetypes (reaction teams, mono teams, quickswap teams).
- Improve multiple carries rather than only one.
- Work well at low constellations and with accessible weapons.
- Make rotations easier (energy help, grouping, universal buffs, reliable application).
At-a-Glance: The “Build-First” Shortlist
If you only want the cheat sheet, start here. These characters consistently appear at the top across role-based
rankings for Luna IV and remain valuable even as Abyss changes.
- Universal Supports: Bennett, Furina, Kazuha, Zhongli, Sucrose, Xilonen
- Universal Off-Field Core: Yelan, Xingqiu, Fischl, Xiangling, Nahida
- Top Carries (Modern Meta): Neuvillette, Arlecchino, Alhaitham + the newest Luna IV top carries
Translation: build the glue characters first. Carries come and go; glue characters keep your account stable when the meta
does its usual interpretive dance.
Main DPS Tier List (Version 6.3 / Luna IV)
In Luna IV rankings, several newer Main DPS options sit at the very top, while established carries remain excellent in the next tier.
Think of this as: SS = strongest/most efficient, S = elite, A = very strong with the right team.
| Tier | Main DPS Highlights | Why They Rank Here |
|---|---|---|
| SS / S+ | Mavuika, Nefer, Zibai, Flins, Skirk, Varesa | Top-end efficiency in modern endgame; strong damage floors and excellent scaling in current meta environments. |
| S | Neuvillette, Arlecchino, Alhaitham, Navia, Lyney, Hu Tao, Clorinde, Ayaka, Chasca, Kinich | Still “carry the run” characters with proven teams; slightly more matchup/rotation dependent than the top tier. |
| A | Razor (situational), Klee (team-dependent), and other solid carries | Strong when invested and paired correctly, but less universally dominant or less comfy to pilot. |
SS/S+ Main DPS: What Makes Them Special
The Luna IV top carries share one major trait: they don’t need perfect conditions to feel powerful.
Their damage floor is high, they function well with practical teams, and they keep output consistent when enemies move,
shield up, or try to ruin your rotation like it’s their job (which, to be fair, it is).
A notable example from current pickup commentary is that Zibai is described as easy to use and strong even with low-rarity setups
the exact kind of “budget-friendly power” that makes a Main DPS feel great for many accounts.
S Tier Main DPS: The Elite “Old Reliable” Group
This tier is stacked with characters who have been clearing Abyss for a long time and still do. In practice, many players will find
S-tier carries more than enoughespecially if they already own the right supports.
- Neuvillette: Consistent, high-output damage with teams that are both strong and surprisingly forgiving. If you like a carry that feels like a “press go” button, he’s a classic pick.
- Arlecchino: Devastating damage in aggressive comps. She rewards clean rotations and smart support picks.
- Alhaitham: One of the best “reaction-driven” carriesparticularly when you can supply the off-field application and energy he wants.
- Navia: Big front-loaded damage with strong practical performance, especially when you enjoy impactful bursts of damage rather than slow ramp.
Sub-DPS Tier List (Off-Field Damage & Application)
If Main DPS characters are the engine, Sub-DPS characters are the turbo and the fuel line. They’re also where “account value”
gets spicy, because one great off-field unit can power multiple teams.
| Tier | Sub-DPS Highlights | Best Use |
|---|---|---|
| SS / S+ | Columbina, Ineffa, Lauma, Furina, Escoffier, Durin, Mavuika, Fischl | High-impact off-field damage, strong enabling, or bothfits many comps. |
| S | Yelan, Xingqiu, Xiangling, Nahida, Raiden Shogun, Nilou, Chiori | Proven meta staples; incredible team glue and consistent output. |
| A | Many specialized picks depending on reactions and matchups | Great in the right team; may need specific drivers or setups. |
Why Sub-DPS Often Matters More Than Your Main DPS
Here’s the awkward truth: a “mid” carry with a cracked off-field core can outclear a “top-tier” carry with weak supports.
That’s why players who invest in units like Furina, Yelan, Xingqiu, Fischl,
Xiangling, and Nahida often feel like their account suddenly leveled up.
In Luna IV role rankings, you’ll notice names like Furina and Columbina sitting extremely high as Sub-DPS, which signals that
modern team damage isn’t just about one on-field characterit’s about stacked off-field value.
Support Tier List (Buffs, Debuffs, Sustain, and “Team Glue”)
Supports are why your damage looks like “reasonable numbers” one day and “oops I deleted the boss” the next.
If you want the most consistent account growth, build these first.
| Tier | Support Highlights | What They Do Best |
|---|---|---|
| SS / S+ | Columbina, Furina, Bennett, Lauma, Iansan, Citlali, Xilonen, Chevreuse, Sucrose | Big team buffs, strong enabling, and/or premium utility that scales across many teams. |
| S | Kazuha, Zhongli, Kokomi, Baizhu, Xianyun, Shenhe, Kuki Shinobu | Universal comfort + power (grouping, shields, healing, reaction support). |
| A | Strong but more specialized supports | Excellent when the team archetype matches their kit. |
The Supports That Save You the Most Resin
- Bennett: The classic “buff + heal” package that keeps showing up because it works everywhere.
- Sucrose / Kazuha: Grouping + elemental utility that makes rotations smoother and damage higher.
- Zhongli: Comfort kinghis shield turns mistakes into “minor inconveniences.”
- Furina: A powerhouse that brings damage and team value, and scales well with many rosters.
Special Spotlight: The Luna IV “Lunar Reaction” Era
Version 6.3 is also notable for pushing new meta directions tied to the current arc/region. Some Luna IV commentary highlights
Columbina as a key enabler who can trigger/enhance Lunar reactions and provide significant reaction damage buffs,
with flexible teams despite being burst-reliant.
In other words: if your roster is built around these newer reaction ecosystems, certain modern supports can spike in value fast.
That’s why tier lists change dramatically around new mechanicsteams that felt “normal” yesterday can feel outdated tomorrow.
Best 4-Star Characters (Because Your Wallet Deserves a Holiday)
A good tier list always respects 4-stars, because they’re often the backbone of the strongest teams.
Here are the 4-stars that consistently earn “build this and thank yourself later” status:
- Bennett: The gold standard buffer/healer for many teams.
- Xingqiu: A premium Hydro off-field option with incredible consistency.
- Xiangling: Off-field Pyro damage that scales extremely well with the right setup.
- Fischl: Reliable off-field damage and electro application that fits tons of comps.
- Sucrose: Accessible grouping and elemental utility with real endgame impact.
- Kuki Shinobu: A strong “reaction support + healing” package that makes certain archetypes much easier.
- Chevreuse: A powerful support in the right compositions, with real upside even at lower constellations.
If you’re newer (or simply allergic to gacha drama), building these 4-stars can carry you through a shocking amount of the game.
Example Teams (Practical, Not Fantasy-Land)
Below are a few team templates that tend to perform well because they follow proven patterns: a carry, off-field application,
a buffer/debuffer, and sustain or comfort.
1) Neuvillette “Comfort Damage” Core
- Main DPS: Neuvillette
- Support/Amplifier: Furina
- Utility: Kazuha or Sucrose (grouping + elemental boost)
- Comfort Slot: Zhongli (shield) or a healer if you prefer
Why it works: stable damage, comfy rotation, and strong scaling when you add premium supports.
2) Arlecchino “Aggressive Burst” Template
- Main DPS: Arlecchino
- Off-field Hydro: Yelan or Xingqiu
- Buff: Bennett
- Flex: Anemo utility (Kazuha/Sucrose) or comfort (Zhongli)
Why it works: classic “buff + reaction + off-field damage” structure. It’s popular for a reason.
3) Alhaitham Reaction-Driven Core
- Main DPS: Alhaitham
- Dendro Support: Nahida
- Hydro/Electro Off-field: Xingqiu/Yelan + Fischl (or similar options)
- Sustain: Kuki Shinobu or another healer slot
Why it works: excellent reaction uptime and strong team DPS distributionnot all damage is riding on one character.
4) Zibai “Low-Rarity Friendly” Direction
- Main DPS: Zibai
- Best Partner Mentioned in Current Notes: Illuga (synergy callout)
- Universal Buffer: Bennett
- Flex Slot: A strong off-field unit you already own (Fischl, Furina, Xingqiu/Yelan, etc.)
Why it works: the idea is to pair an easy-to-pilot carry with reliable buffs and off-field value, so you’re not forced into
ultra-rare, ultra-specific setups.
Who Should You Pull Right Now? (February 2026 Snapshot)
If you’re reading this during the current banner window, here’s the practical advice:
- Pull a Main DPS if your account lacks a reliable carry for endgame. A strong carry makes farming and Abyss progression much smoother.
- Pull supports/off-field if you already have a good carry but feel like teams “don’t quite pop off.” Supports scale your whole roster.
- Don’t chase a tier list if you hate how a character feels. Comfort matters; rotations you enjoy get practiced more, and practiced rotations clear faster.
Current banner tracking notes that Zibai and Neuvillette are featured and run until
February 24, 2026, with featured four-stars including Illuga, Aino, and Gorou. If you’re deciding between them:
- Choose Neuvillette if you want a highly reliable, consistent carry with proven performance across many lineups.
- Choose Zibai if you want a modern top-tier carry that’s described as easy to use and friendly to lower-rarity team setups.
Looking ahead, next-banner coverage also points to Version 6.4 featuring Varka.
If you love his vibe or want to plan ahead, it’s reasonable to saveespecially if your account is already stable.
Friendly PSA: Gacha spending can sneak up on you. If you spend, set a budget you’re genuinely comfortable with and stick to it.
“Impulse pulls at 2 a.m.” is how many Primogem horror stories begin.
How to Use This Tier List Without Driving Yourself Bananas
- Pick a team goal first: Vaporize, Bloom-style reactions, mono-element, quickswap, etc.
- Build your supports next: Bennett/Sucrose/Kazuha/Furina-type units increase team value dramatically.
- Then pick your carry: You’ll feel the difference immediately when the whole team supports them properly.
- Invest in artifacts last (emotionally): Farm smart, but remember RNG is not your friend. RNG is your roommate who eats your leftovers.
Also, don’t forget the “feel” factor. Some characters are meta monsters but require tighter rotations; others are slightly less optimal but incredibly comfy.
Comfort clears content tooespecially when you’re learning.
Player Experiences: What Tier Lists Feel Like in Real Gameplay (Extra )
Here’s the part tier lists don’t always capture: your “best character” changes depending on what your account is going through.
A brand-new player’s best character is often the one who keeps them alive and helps them learn rotations without collapsing into
panic-button mashing. For many accounts, that means supports with healing, shields, or simple buffs become the real MVPs long before
you ever care about shaving seconds off an Abyss chamber.
Early on, building a universal buffer can feel like you unlocked a secret difficulty setting called “Normal.” Suddenly your fights stop
being a dramatic anime duel and start being… manageable. Then you pull a strong off-field unit and discover that damage can happen even
when your main character is busy running in circles because a boss decided to audition for a track-and-field team.
Midgame is where tier lists become dangerously persuasive. You start looking at rankings the way people look at gym equipment in January:
full of optimism, slightly intimidated, and convinced that if you just get the “best” thing, your life will change. What actually happens is
you pull a top-tier carry, feel unstoppable for a week, then realize their damage depends on teammates, energy, and artifacts… and your artifacts
currently have stats like “+11% sadness.” That’s normal. Tier lists can’t protect you from artifact RNG. Nothing can.
Endgame players often describe a funny flip: the more complete your account becomes, the less you chase “the best character,” and the more you chase
“the best upgrade for my teams.” At that stage, you’ll feel why flexible supports are so loved. Adding a strong buffer or enabler can upgrade multiple
teams at once, which feels amazing because you’re improving your whole rosternot just one showcase run.
Another real experience: comfort is underrated until the moment it isn’t. When Abyss resets and you’re tired, or your hands are cold, or you just want
your clears without sweating, a shield or strong healer can be the difference between “easy 36 stars” and “why am I arguing with a crab at midnight?”
That’s why characters like Zhongli-style comfort picks remain beloved even when the meta shifts.
Finally, tier lists are at their best when you use them like a menu, not a commandment. They can suggest what to build next, which supports pair well with
your favorite carry, and what banners might be worth your savings. But your personal fun factor matters. If you love a character’s animations, story, or
playstyle, you’ll practice them moreand practiced teams usually outperform “technically better” teams you never want to play.
So yes, chase power if that’s fun for you. But also chase enjoyment. Because the true SSS-tier character is the one that makes you log in and think,
“Alright, let’s do some chaos in Teyvat.”
